All of the images used within week 2 of the course were produced by Abertay University teams, individuals, or friends of the university. The credits are as follows: Introduction: Image …
VISUAL DESIGN Gurney, J. 2010. Colour and Light: A Guide for the Realist Painter. Kansas City: Andrews McMeel Publishing. McCloud, S. 1994. Understanding Comics: The Invisible Art. New York: Harper …
In this final week of the course, we have focussed on the visual design of game characters. Firstly, we considered the importance of visual design principles, taking a lot of …
Another lesson we can take from human nature concerns our universal behaviours, in the form of nonverbal communication. While many of the ways we communicate nonverbally are culture-dependent, we can …
In this final slideshow, we will discuss how the human body contains visual cues that can inform character design, including cues for attractiveness, health, and age.
In this slideshow, we will discuss how an understanding of anatomy is vital to the practice of character art. We will discuss some general biological principles that help us to …
If you enjoyed this course why not take a look at our other introductory courses on video games design and development: Abertay video games course on Futurelearn
To begin our discussion of visual design, we will first consider how line, shape, and silhouette can be used to help communicate a character’s personality to players.
In this slideshow, we will consider a brief history of the visual design of video game characters, from the very first computer game systems up to present day consoles.
Students of Abertay University provide some thoughts on their favourite video game character visualisations. After watching the video, please add a comment that identifies the character visual design you like …